StatusIcon¶
Namespace: ChannelToClient · Opcode: 0x0195 (405)
Channel-to-client player status-icon update. Applies only to the client's own character — the "other player" variant uses a separate opcode (0x0196) that carries an entity id prefix. Body is two signed bytes: a flags byte (typically 0) and the icon id.
Fields¶
| Field | Type | Modifiers | Description |
|---|---|---|---|
Flags |
s8 |
— | Flags byte. Always 0 in observed reference traffic; purpose unclear but reserved. |
Icon |
s8 |
— | Status icon id. 0 = no icon; positive values correspond to distinct icons the client renders in its nameplate (busy, GM, away, etc). |