FriendInfoSelf¶
Namespace: ChannelToClient · Opcode: 0x00BE (190)
Channel-to-client reply carrying the player's own friend-list metadata. The actual friends list is delivered via a separate opcode pair; this one just answers "what am I advertising to my friends".
Fields¶
| Field | Type | Modifiers | Description |
|---|---|---|---|
Name |
string |
lensz=2, encoding=default |
The player's character name. |
WorldCid |
u32 |
— | Per-world character id — a cross-character stable id the world server uses to track friend lookups. Envision doesn't have a dedicated worldCid column, so we reuse the character id from persistence. |
Unknown1 |
s8 |
— | Always 0 in observed traffic. |
StatusMessage |
string |
lensz=2, encoding=default |
Custom status line shown next to the player's name in friends' lists. |
PrivacySet |
u8 |
— | 0 = default privacy, 1 = privacy explicitly configured. |
PublicToZone |
u8 |
— | 1 = other players in the same zone can see this status, 0 = hidden. |