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RunSpeed

Namespace: ChannelToClient  ยท  Opcode: 0x00FB (251)

Channel-to-client movement speed update. Carries the entity id and its current movement speed as a float. Sent as part of the post-populate burst and again on stat recalculations.

Fields

Field Type Modifiers Description
EntityId s32 โ€” Target entity id.
Speed float โ€” Movement speed in whatever units the client renders walking animations against. Retail's default for player characters is around 300.