RunSpeed¶
Namespace: ChannelToClient ยท Opcode: 0x00FB (251)
Channel-to-client movement speed update. Carries the entity id and its current movement speed as a float. Sent as part of the post-populate burst and again on stat recalculations.
Fields¶
| Field | Type | Modifiers | Description |
|---|---|---|---|
EntityId |
s32 |
โ | Target entity id. |
Speed |
float |
โ | Movement speed in whatever units the client renders walking animations against. Retail's default for player characters is around 300. |