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ShowEntity

Namespace: ChannelToClient  ·  Opcode: 0x001A (26)

Channel-to-client notification that an entity should become visible in the current zone. The entity must already exist in the client's state (delivered via an earlier CharacterData / OtherCharacterData / NPC data packet); this opcode just toggles its visibility bit.

Fields

Field Type Modifiers Description
EntityId s32 The entity id to show. For the character's own entity this matches CharacterData.EntityId.