ShowEntity¶
Namespace: ChannelToClient · Opcode: 0x001A (26)
Channel-to-client notification that an entity should become visible in the current zone. The entity must already exist in the client's state (delivered via an earlier CharacterData / OtherCharacterData / NPC data packet); this opcode just toggles its visibility bit.
Fields¶
| Field | Type | Modifiers | Description |
|---|---|---|---|
EntityId |
s32 |
— | The entity id to show. For the character's own entity this matches CharacterData.EntityId. |