Login¶
Namespace: ClientToChannel · Opcode: 0x0000 (0)
Client-to-channel login request. Carries the authenticated username and the session key minted by the lobby's StartGame reply.
Fields¶
| Field | Type | Modifiers | Description |
|---|---|---|---|
Username |
string |
lensz=2, encoding=utf8 |
Account username the client is trying to resume under. Must match the username on the ticket stored in the channel session store (case-insensitive). |
SessionKey |
u32 |
— | 32-bit handoff session key minted by the lobby during StartGame. Single-use; the channel consumes the matching ticket from IChannelSessionStore. |